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  <title>Creative Technology Blog - STUDIO AMJ</title>
  <subtitle>Creative Technology Blog</subtitle>
  <link href="https://cr8tv-log.studioamj.com/feed.xml" rel="self"/>
  <link href="https://cr8tv-log.studioamj.com"/>
  <updated>2026-07-31T05:02:27.000Z</updated>
  <id>https://cr8tv-log.studioamj.com</id>
  <author><name>STUDIO AMJ</name></author>
  <entry>
    <title>COP RND 중에 남긴 노트 (1)</title>
    <link href="https://cr8tv-log.studioamj.com/copernicus-rnd-note/"/>
    <published>2026-07-31T04:40:19.000Z</published>
    <updated>2026-07-31T05:02:27.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/copernicus-rnd-note/</id>
    <summary>Houdini Copernicus Ultimate Guide 튜토리얼 정리 시리즈를 만들면서 RND 중에 남긴 개인 노트. Copernicus로 무엇을 할 수 있는지 네 갈래로 훑고, 어디까지 파고들지에 대한 소회를 붙임.</summary>
  </entry>
  <entry>
    <title>Houdini Copernicus Ultimate Guide 튜토리얼 정리 index</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-index/"/>
    <published>2026-07-31T00:12:30.000Z</published>
    <updated>2026-07-31T04:19:54.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-index/</id>
    <summary>Houdini 20.5 Copernicus(COP)의 모든 노드를 다루는 12부작 학습 기록 시리즈의 목차와 용어집. COP이 무엇인지, 어떤 작업에 쓰이는지 소개함.</summary>
  </entry>
  <entry>
    <title>프로그래밍과 고급 기능</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-12-advanced/"/>
    <published>2026-07-30T07:05:47.000Z</published>
    <updated>2026-07-31T04:07:31.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-12-advanced/</id>
    <summary>VEX Wrangle과 OpenCL로 COP 안에서 직접 코드를 쓰는 방법, ONNX Inference로 ML 모델을 실행하는 법, Invoke Block 반복 루프와 Subnet 캡슐화까지 고급 기능을 다룸.</summary>
  </entry>
  <entry>
    <title>파일 입출력과 렌더 파이프라인</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-11-render-io/"/>
    <published>2026-07-29T09:48:33.000Z</published>
    <updated>2026-07-31T03:56:08.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-11-render-io/</id>
    <summary>File / ROP Image Output 디스크 입출력, 멀티레이어 EXR, Rename / Layer Properties / Layer Attribute Create, Cryptomatte 오브젝트별 후보정, Slap Comp, Block to Geometry 워크플로를 정리함.</summary>
  </entry>
  <entry>
    <title>ID·세그먼트·변환 유틸리티</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-10-id-segment/"/>
    <published>2026-07-29T01:11:22.000Z</published>
    <updated>2026-07-31T03:44:25.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-10-id-segment/</id>
    <summary>ID to Mask/Mono/RGB, Segment 계열, Statistics by ID, Random Mono/RGB, UV Map by ID, 시그니처 변환 노드군, Polar↔UV 등 ID 데이터를 마스크·값·색·UV·통계로 바꾸는 유틸리티를 다룸.</summary>
  </entry>
  <entry>
    <title>지오메트리·3D 연동</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-09-geometry-3d/"/>
    <published>2026-07-28T09:37:50.000Z</published>
    <updated>2026-07-31T03:35:40.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-09-geometry-3d/</id>
    <summary>SOP Import, Rasterize 계열, Stamp Points, Geometry to Layer, Import Fields, Camera 계열, Project on Layer, Light, Height to Normal/AO, Preview Material 등 SOP·볼륨·카메라와 오가는 하이브리드 연동 노드를 정리함.</summary>
  </entry>
  <entry>
    <title>UV·왜곡·좌표</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-08-uv-distort/"/>
    <published>2026-07-28T01:29:16.000Z</published>
    <updated>2026-07-31T03:23:17.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-08-uv-distort/</id>
    <summary>UV Sample / Texture Sample, Distort 계열, Slope Direction, Derivative, Position Map, Extrapolate Boundaries, Prefix Sum 등 UV 좌표를 만들고 샘플링하고 왜곡하는 노드들을 다룸.</summary>
  </entry>
  <entry>
    <title>SDF와 거리장</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-07-sdf/"/>
    <published>2026-07-27T09:52:04.000Z</published>
    <updated>2026-07-31T03:14:58.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-07-sdf/</id>
    <summary>SDF Shape 생성, SDF Shape Blend 조합, SDF Adjust, Mono/RGB 변환·역변환, ID to SDF, Eikonal까지 COP 도형 생성·조합·마스크 제작의 핵심인 거리장 계열 노드 전체를 다룸.</summary>
  </entry>
  <entry>
    <title>필터와 이펙트</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-06-filters/"/>
    <published>2026-07-27T01:16:38.000Z</published>
    <updated>2026-07-31T03:02:36.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-06-filters/</id>
    <summary>Blur, Convolve, Median, Streak Blur, Kuwahara, Glow, Chromatic Aberration, Bokeh, Dilate/Erode, Denoise, Edge Detect, Feather, Fill, Auto Stereogram 등 후처리 효과 노드를 정리함.</summary>
  </entry>
  <entry>
    <title>색 보정</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-05-color/"/>
    <published>2026-07-26T09:03:57.000Z</published>
    <updated>2026-07-31T02:47:03.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-05-color/</id>
    <summary>곱/덧셈 기반 Bright, HSV 공간 기반 HSV Adjust, 분석 도구 Histogram을 축으로 한 COP 색 보정을 다루고, 부족한 커브 도구를 OpenCL로 보완하는 접근도 소개함.</summary>
  </entry>
  <entry>
    <title>블렌딩과 합성</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-04-blend-composite/"/>
    <published>2026-07-26T01:44:29.000Z</published>
    <updated>2026-07-31T02:39:51.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-04-blend-composite/</id>
    <summary>Blend와 프리셋 노드들, Sequence Blend, Wipe, Switch 계열, Channel 분해·재조립, Premult, Chroma Key 실전 키잉 워크플로, Contact Sheet까지 컴포지팅의 중심 노드들을 다룸.</summary>
  </entry>
  <entry>
    <title>값 조정과 리매핑</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-03-value-remap/"/>
    <published>2026-07-25T09:21:05.000Z</published>
    <updated>2026-07-31T02:26:09.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-03-value-remap/</id>
    <summary>Remap, Invert, Clamp, Equalize, Quantize, Compare, Function, Illegal Pixel 등 픽셀 값 자체를 옮기고 자르고 변환하는, COP에서 가장 자주 쓰이는 값 유틸리티 노드군을 다룸.</summary>
  </entry>
  <entry>
    <title>생성·패턴 노드</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-02-generators/"/>
    <published>2026-07-25T01:07:43.000Z</published>
    <updated>2026-07-31T02:18:44.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-02-generators/</id>
    <summary>Constant, Fractal Noise, Worley Noise, Ramp, Tile Pattern, Hex Tile, Font, Chladni Patterns, Julia Fractal 등 텍스처 제작의 출발점이 되는 생성기 계열 노드를 다룸.</summary>
  </entry>
  <entry>
    <title>핵심 개념</title>
    <link href="https://cr8tv-log.studioamj.com/houdini-copernicus-guide-01-core-concepts/"/>
    <published>2026-07-24T05:32:11.000Z</published>
    <updated>2026-07-31T02:05:12.000Z</updated>
    <id>https://cr8tv-log.studioamj.com/houdini-copernicus-guide-01-core-concepts/</id>
    <summary>COP 네트워크의 구조와 성격, mono/UV/RGB/RGBA 시그니처 체계, -1~1 좌표 공간, 레이어 프로퍼티, op: 참조, Inspect 등 이후 모든 노드 설명의 기반 개념을 정리함.</summary>
  </entry>
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